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Dec 30, 2024
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DAGD 300 - Level Design In this course, students will be introduced to designing game levels for specific player types and solving gameplay related problems. Students will use an industry standard game engine to design 3D spaces, scripted gameplay, lighting, materials, and more. Level and environmental design are vital parts of game design, so focus will be on creating spaces that enable desirable gaming experiences. Meets General Education requirements for Problem Solving. Typically offered: Fall and Spring Level: UG Credit Hours: 3
Prerequisite DAGD 150 /C And DAGD 230 /C Ferris Equivalencies:
Department: SDGM
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