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Dec 21, 2024
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DAGD 420 - Applied Digital Simulation Students will explore the theory, mathematics, and algorithms behind: rendering, game mathematics, shaders, audio visualization, pathfinding, collision detection, cameras, physics, procedural content generation, and emergence. An understanding of object-oriented programming is necessary. Typically Offered Fall, Spring Level: UG Credit Hours: 3
Prerequisite DAGD 255 /C Ferris Equivalencies:
Department: SDGM
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